Displacement Mapping-graphing technique which moves points over a textured surface to create depth and detail
Bump mapping-computer technique which creates bumps and wrinkles on objects
Rendering-this process generates a final image from a model
Alpha Channel-mask that determines how pixel colors should merge with another when they are layered
NURBS vs Polygon-nurbs is a mathematical model for generating curves and surfaces, while polygons are used to generate three dimensional looking items. Nurbs are more technical, and polygons more flexible
Tiling-this process subdivides images in a graph
Skinning-writing or applying graphical appearance to change look and feel of a website or software
Aperture-lens opening on a camera which control how much light enters and film is exposed to
Shutter Speed-how long a shutter on camera is open
Focal length-space between center of camera lens and the focus
No comments:
Post a Comment