Thursday, April 17, 2014

Video Game Presentation Pictures

                                                                                                       General Idea
 The general idea behind the video game is based on food chains and invasive species. The game is mostly a maintenance mode with the objective of keeping harmony and all the species alive and not outsourcing each other. The setting is in a simple habitat with terrain and a body of water, these can be modified to add more trees etc, as can the weather and climate. When there are too many of a certain species to the point that they are eating something or plant excessively, predators must be encouraged, or a new species can be brought in. Bringing in a new species can be disastrous because invasive species have not evolved with the other animals and habitat and it may take advantage of that, thus be needed to be reduced as well. The whole game is technically balancing climate, predation/prey, etc to keep all species alive and balanced. The level system is not very concrete but consists of tiers in which more species and more complicated. Mutation can also be added to change the features of animals to make them better adapted to survive.


Recent Mudbox Work for Final Project




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